Recharge Your Game!
Did you know that only five stat blocks unique toTomb of Annihilationhave rechargeable special abilities? Not anymore!
There are171 rechargeable special abilitiesin this supplement, one for eachTomb of Annihilationcreature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities.
Examples of Rechargeable Abilties
Firenewt Warlock of Imix
Imix’s Voice (Recharge 6). Each creature within 10 feet of the firenewt catches on fire. Until someone takes an action to douse the fire, a creature takes 5 (1d10) fire damage at the start of each of its turns.
Swallow (Recharge 5–6). The tyrannosaurus zombie makes one Bite attack against a Large or smaller target it is grappling. If the attack hits, the target takes damage and is swallowed, and the grapple ends. The swallowed target falls the height of the tyrannosaurus zombie, bursting through its abdominal wall to land prone on the ground, taking 7 (2d6) bludgeoning damage plus 35 (10d6) acid damage.