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5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a group to get a taste of the game.
- “Definitely worth every dollar and more. The amount of work that has been put into this is incredible. You will most assuredly have fun adventuring ‘Solo Style’.” Josh Lambert
- “If, as I did, you cut your teeth on Fighting Fantasy or Lone Wolf gamebooks, you will definitely enjoy playing this solo D&D Adventure!” David Bond
- “Definitely a great substitute for group play.” Travis Dickens
The Death Knight’s Squire is the first in a series of solo, DM less adventures. Unlike standard gamebooks, 5e Solo Gamebooks include a map / token dynamic to make the experience more like full tabletop gaming. Sections of the map are revealed as the Player moves through the adventure, encountering monsters, items and other occurences.
The Roll20 version contains clickable links that move you between your choices, keeping you fully immersed. With over 350 separate narrative entries, as well as varied combat encounters, there are innumerable paths your quest could take! Another difference from standard gamebooks is that you roll up your own Player, just like in a normal D&D quest.
No need for a printer with the Roll20 version! Each entry is contained in cross linked handouts, allowing you to navigate through the adventure fully immersed in the text. All maps have been fully set up in game, and all creatures have been set up on click to roll character sheets to drag in whenever the adventure calls for it.
The Death Knight’s Squire has been extensively playtested by experienced players of 5e D&D, and includes combat, opportunities for spellcasting, use of diverse class feats / skills and more. The quest should take about 2 4 hours and is designed to be as close to the experience of playing with a DM as possible. (NOTE It can also easily be played by two players, or run as a full party adventure with a DM and multiple players).
So read the introduction to the Adventure Booklet (do this first), roll up a new Level 2 Character (try using Roll20’s D&DCharactermancerto build your character in game) and let’s get playing! And when you’re done, be sure to check out the other books in the series. The sequel to Death Knight’s Squire is Tyrant of Zhentil Keep. Keep an eye out for MORE Solo D&D Roll20 VTT Content from 5e Solo Gamebooks!
Accessing your Content
Module.This product includes an adventuremodule. To create a new game, click on theStart New Gameoption from the site menu. The column on the right hand side of the page is titledOptional Choose a Module. Clicking on this product’s cover image will select this module as the base for your new game.NOTE your module elements can be transmogrified into existing games if you have aPro subscription. For more information, check out thishelp article.
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