As a Dungeon Master or adventure writer, one of the most important aspects of crafting a compelling campaign is providing your players with a hook that draws them into the story. This is particularly challenging in the case of the Curse of Strahd adventure, which begins with the party finding themselves inexplicably transported to the Domain of Dread that is Strahd’s realm. Without a strong hook to engage players from the outset, they may find themselves struggling to become invested in the campaign.
To help overcome this challenge, this document provides detailed examples of hooks and plot points that can be used to draw players into the dark and foreboding world of Barovia, and keep them engaged throughout their journey. Each of these hooks offer a small clue or hint of the adventure the party is set to embark on.
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