This 45 page issue is for Equipment in Gaming.
How can equipment be usine in narrative RPG gaming?
Is equipment just a prop and reward or can equipment affect the narrative of the characters, story, mood/atmosphere, and worldbuilding?
Why focus on equipment advice?
The answer depends on the type of game that you are planning.
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If equipment is just a reward to you, then this book may not be for you.
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However, for GMs that look to use equipment to support other story elements, this gook may be for you.
This is a guide book that is meant to aid a GM or solo game player in making creative content.
It’s meant to help give useful tips, make aware challenges, and inspirational ideas. Its generic enough for any genre.
What does this cover?
- What is an RPG, TTRPG, PC, and NPC
- Why is equipment?
- What is the difference between equipment and other similar terms?
- Why is equipment important in TTRPGs?
- 4 Ways equipment can affect the narrative
- 5 Things that equipment can reveal about characters
- 4 Ways that equipment can help move the story along
- 5 Things that equipment may enhance in the story’s mood and atmosphere
- 3 Aspects that equipment may help during worldbuilding
- 6 Ways to include equipment in your story
- A 1d12 Random Object table with details into each result.
- Jewelry, gem, collector’s items tables
- Modern metal prices to compare with traditional gaming coin values
This item is priced at $ 4.98
This item is produced by Ken Wickham
This is an affiliate post.