Cleric Subclass Dragon Domain


Unleash the power of the Dragon Domain cleric in your campaign! Embrace the essence of dragons, whether aligning with the regal metallic protectors or the cunning chromatic destroyers. With devastating breath weapons, draconic blessings, and the ability to tap into the primal forces of fire, frost, lightning, or poison, the Dragon Domain cleric offers a captivating and formidable addition to your adventurers’ ranks. Uncover ancient secrets, command the elements, and soar to new heights as you embody the might of dragons in your quest for supremacy!


“Amidst the swirling mists of incendiary breath and shimmering scales, the cleric of the dragon domain emerges, a fervent disciple of forgotten fangs and iridescent wisdom, their destiny woven into the very tapestry of draconic lore.”

– Xarri Xendarro, chronicler


Class Features

As a cleric of the Dragon Domain, you are a conduit of draconic power, drawing upon the primal energies that flow through the ancient and formidable dragons. Guided by your devotion to a dragon deity, you wield the mastery of elemental magic, harnessing these elements to smite your foes and protect your allies. With every spell you cast and every roar you unleash, you forge a bond with the majestic creatures that soar across the mythic skies, embodying their strength and ferocity in your unwavering quest for dominion over the forces of chaos.

Expanded Spell List

The elder brain lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you

Dragon Domain Expanded Spells
1st Chromatic Orb, Shield
3rd Dragon’s Breath, Scorching Ray
5th Call Lightning, Fly
7th Elemental Bane, Elemental Weapon
9th Cone of Cold, Dominate Beast

Draconic Blessing

Starting at 1st level, you gain the ability to harness the power of dragons to enhance your spells. When you cast a spell of 1st level or higher that deals damage of a type associated with chromatic or metallic dragons (acid, cold, fire, lightning, or poison), you can add your Wisdom modifier to the damage dealt. Additionally, you have resistance to one of the following damage types acid, cold, fire, lightning, or poison. Once you make this choice, it cannot be changed.

Channel Divinity Dragon’s Roar

At 2nd level, you can use your Channel Divinity to unleash a mighty roar that embodies the fearsome presence of dragons. As an action, you emit a terrifying roar that forces each creature of your choice within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Draconic Resilience

Starting at 6th level, your deep connection with dragons granting you scaley skin that protects you from harm. While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Draconic Transformation

At 8th level, you gain the ability to temporarily adopt a more draconic aspect, tapping into the might and majesty of dragons. As a bonus action, you can transform for 1 minute. During this time, you gain the following benefits

  • Your scaley skin hardens, and you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You grow draconic wings that grant you a flying speed equal to your current speed.
  • Your unarmed strikes deal additional damage equal to your Wisdom modifier as you channel draconic power into your attacks.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Dragon’s Dominion

At 17th level, your communion with dragons reaches its pinnacle, allowing you to channel their authority and elemental power. Once per turn, when you hit a creature with a spell attack, you can force that creature to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Wisdom modifier. On a failed save, the creature takes an amount of bludgeoning damage equal to your Wisdom modifier (minimum 1), and is knocked prone.


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