Alleys are unlike the larger roads. They typically get less traffic through them, may come to abrupt ends and can be a place where bits and pieces of junk end up. This supplement has 100 things to find in a fantasy alley, from the odd to the potentially worrying. They can be used to add colour to an alley and as potential adventure hooks.
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Here are some sample results
- Marked on one wall in chalks of different colours is a complicated symbol. It appears (DC 20 Linguistics check) to be a marker denoting the alley as someone’s territory.
- Methane gas is present in the alley, having seeped up from the sewers. There is enough gas that an open flame will cause a small explosion (naked flames will ignite the gas, causing 2d6 damage to all within the alley).
- Minor possessions have been scattered on the alley’s floor. All are usable, though none are valuable (2d4+2 minor items worth no more than 2 cp each). It looks like several people dumped them and fled.
- Moss is growing thickly on every surface of the alley. It is dripping with water and, when trodden on, squelches. The alley’s floor is slippery as a result (treat as if affected by a grease spell).
- Most of the alley is filled, and blocked (Medium and smaller creatures can squeeze past; Large and larger will not fit), by a huge pile of soil that has been dumped there.
One page is the front cover, one the front matter, one is ads and one the Open Game License.
The supplement is also available in the following versions system neutral. You do not need all versions.
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