My take on crafting in dungeons and dragons uses a big chunk of roleplay in it, the dice also helps, or not. But everything is culminated by adventure, gathering and learning. As it should have been right from the start.
In my opinion, crafting is something most Dungeons & Dragons campaigns should have. It opens the door to new adventures maybe side quests , to gather the necessary materials to craft, for example, the sword of a thousand cries, whenever it slices an enemy, he hears from within his mind the screams of a thousand imprisoned ghosts.
Sounds cool right? Well, you could give your players that little taste of conquering by making them learn how to craft something and then actually craft that item themselves…
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