To follow up on last month’s “pragmatic” release of Lodging Assets 2, I have for you Ground Textures 2. Like its predecessor, this pack contains a myriad of new textures, but frankly its true purpose is ROADS. For a long while I’ve wanted to expand the collection of what felt like pitifully few road options in the asset library and I’m hoping that this pack does precisely that. I’ll detail the contents of the pack in its entirety below, but note that because there are so many textures, road pieces, and large-scale PNG files that the pack itself becomes rather large compared to your average asset pack. For that reason it has been divided into several parts for downloading purposes.
This pack contains:
- 7 new textures focused on urban, road-building materials like tile, stone, and brick
- 9 new road path styles (the 7 above texture, plus a new dirt road built from an old road texture, and a new muddy path road)
- 18 new puddles that I feel are probably my most successful attempt yet at the rather odd challenge of communicating “puddle” from a top-down perspective
- Each new road style comes in 5 sizes (5/10/15/20/25 ft width)
- Each new road style comes in 4 edge styles (smooth, clean grass, rough grass, snow) to ensure any of the roads can be laid on a surrounding texture in a believable manner
- Each new road style comes with 100 road parts corresponding to all of those variant sizes/edges to assist in connecting roads together seamelssly
- Each new road style comes with 15 predrawn roads so that you don’t necessarily have to curve out your own road each time
- A high-res copy of the Example Map featured above, with or without grid and with a nighttime variant
The Dungeondraft-ready conversion of Ground Textures 2 contains all 9 new road path styles as drawable road paths. It also takes the 7 new textures described and includes them as both terrain and floor pattern options. The 18 puddles arrive in a colorable form and the ~900 or so various road parts that you would use to interconnect your road paths arrive as objects. Enjoy!
This item was published by someone else on Patreon. The link at the bottom will take you to the post.