Floating on the astral plane are the calcified bodies of gods long dead. Yet a spark of their divine power remains. These god corpses are rich in magical resources waiting to be plundered, but they also give rise to strange environments and dangerous monsters.
Graveyard of the Gods is an anthology of adventures, each set on the massive corpse of a dead god. These adventures favor exploration and wonder, and you can run them independently or string them together for a campaign.
Yob Gobbo by Tyler Omichinski – Goblins hope to turn the corpse of a dead goblin god into one of the great cities of the multiverse, but first they need the heroes’ help dealing with vestiges of the god’s immune system and preventing the feuding factions from destroying each other. (Level 3)
Junk Racers by William Fischer – Eventually, all lost things in the multiverse find their way to the corpse of a long dead god of junk. What becomes of all that trash? It’s turned into magical race cars of course! Heroes can join racing teams of kobolds, hobgoblins, or a half dragon, or they can compete as a team of their own. (Level 4)
Cerebral by Matthew J. Hanson – All that remains of this lost god of knowledge is their head. At the Monastery of the Tree, the monks record the predictions that grow on the prophecy tree. Meanwhile, a mine of magical aeon stones has dug too deep and disturbed a sentient crystal living within. (Levels 5)
Plight of the Arboreal by Eran Aviram– A lush jungle grows on the corpse of a god of the wild. Dangerous beasts fill the land, the crew of a crashed ship begs for help, while an undead cult tries to steal divine power from the god’s remains. (Levels 6)
Isles of Mettle by Tristan Fishel – A dead god of war is sundered in two, his petrified intestines bridge the two halves of his body. Warriors come to test themselves in eternal battle, always reborn in the Pool of Valor. But recently, a ruthless warlord has seized control of the Pool of Valor, tipping the balance of power on the isles. (Levels 7)
A Place Called Time by Arthur Seixas De Martino – The god isle of Tem is home to three unique civilizations, each of which needs the heroes’ help finding a stolen artifact. But as the characters journey through the strange landscape, they discover that for every mile they travel, a year passes for everybody else on the island. (Level 8)
The Crushing Hand by Jay Africa – Years ago, an asteroid city collided with the hand of an ancient god. Now the hand is slowly crushing the city. Anybody who could leave has. Heroes might try to rescue more survivors, broker peace among the city’s many factions, or fight the planar parasites spilling over from the dead god. (Level 9)
Dreams of Astral Evil by William Fischer – On the corpse of a god of storms, four factions representing air, earth, fire, and water have each claimed a portion of the cavern within the god’s body. These factions maintain a tenuous balance…one the heroes could easily upset. (Levels 10)
In addition to the adventures, the book includes
- An introduction with exploration rules, random tables, and suggestions for tying the adventures together.
- 15 new magic items
- 16 new monsters
- 11 NPC stat blocks
- 20 high res maps
- 47 tokens for use with any virtual tabletop
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