There is a strange tower that exists in many worlds, many places, many times. The Tower Between Worlds is a six-level spire in every version, but the interior (and often parts of the exterior also) can be quite different from each other. One element that each version of the tower has is the fifth level of the tower where the “tower shifting” mechanism is. On the fifth level (the upper left level on the map), there are four magical “tables” built into the wall, each with a small orb on it. Each corresponds to one of the versions of the tower and any attempt at picking up an orb immediately transports everyone on that level of the tower to the corresponding tower (and the orb remains where it was – they cannot actually be removed from their respective tables).
The tower layout goes from right to left, bottom to top – so the ground level on the lower left, level 2 on the lower right, level 3 on the middle left, etc.
The island tower is in the worst repair of its kin, standing alone on a tiny island barely big enough to support it. Most of the wooden stairs within have long ago collapsed and climbing up and down is a difficult process involving rickety ladders and a shakey set of stairs between levels 3 and 4 that is succumbing to dry rot. Getting up to level 5 requires exiting the tower on a wooden platform and climbing a ladder outside to the crumbling balcony above.
This tower and its kin appear in the upcoming Explore Dungeons! zine release, Tales from the Tower.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,400 pixels (28 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 1,960 pixels wide or 3,920 pixels wide, respectively.
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