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|Legacy of Netheril Epic Spells
|Legacy of Netheril Epic Spells In this ancient tome of lost knowledge, you will discover 20 Epic Spells (spells ranging between 10th and 12th level), like the divine Celestial Convergence or the perilous Avatar of Karsus. Epic Spells (especially 12th level ones) caneven be used as plot hooks in different ways, both as campaign premises (where a strong wizard performed a powerful ritual who altered the world or part of it), or as possible plans used by BBGEs to vanquish, destroy or control an entire region. Lost lore of the Netherese empire, detailing its history, society, fall and the subsequent decree enacted by the goddess Mystra to ban the most powerful magic, in the effort to prevent other catastrophes similar to Karsus’s Folly to happen. Rules for Epic Spells and ideas on how t…|
|Legacy of the Giants Runes and Infusions
|Legacy of the Giants Runes and Infusions Included in this compendium are Rules for a runic system; 42 brand new runes (divided between generic, specific for giant type and also titanic runes) that can be bestowed by giants or learned by them to potentially be used as powerful artificer infusions; 6 new runic infusions for artificers; 6 runes inspired by already existing magic items (yeah Belt of Giant Strenght, we are looking at you!). In the annals of time, giants stand as towering symbols of might and ancient wisdom. Among their most coveted legacies lies the art of inscribing runes, a language etched with the raw energies of the world. These runes are a manifestation of the giants’ essence, harnessed to channel the primal forces they command. Their inscriptions carry tales of epic …|
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