The Plane of Shadow holds little hope. It takes heroes from another plane to bring light (in more ways than one) to the land of lament.
Unearthed Spoils #004 Realm of Nightmarescontains the following content
- SHADOW KNIGHT Pathfinders in the dark, these rangers train for a life in the shadows, and out of the sunlight.
- UMBRAL NUMEN Warlocks of the Umbral receive their powers from a supreme being whose demesne is the Plane of Shadow.
- BACKGROUND COACHPERSON You can drive anything from a mule cart to a 6 team carriage.
- SHADOW SPELLS Bring your own light in the form of devastating magic.
- SHADY MAGIC ITEMS More than enough enchanted magic items to offset the gloom of the Plane of Shadow.
- DARK DENIZENS This creepy cadre of crawlers will keep you up at night while they try to put you down.
- 11th LEVEL ADVENTURE The House of Psalt has a storied history, but now it’s a portal to the shadow world. Someone needs to enter and find the artifact that can reseal the door.
This product is a Roll20 conversion of the productUnearthed Spoils #004 Realm of Nightmares (5e). You can pick up the PDF by clicking here.
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