100 Space Facility Quirks Vol 7 Outer Perimeter

Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality, and aesthetic. And over time, these choices can alter the very programming, space, and infrastructure of any place. For better or worse.

This list is intended for any space setting (like Traveller, Star Wars, Star Trek, Mothership, Alien, Space Opera, Rifts, Babylon 5, Red Dwarf, Cyberpunk, etc.) where technology is not necessarily uniform or simple. This roleplaying tool can be applied to the areas that surround these space facilities, and gives you dozens of ways to add a new dimension to your next lonely corner of the cosmos.

This Roll Percentile list has one hundred possible results in this format

Roll result A brief description of an odd feature of the area / perimeter immediately around the space facility.

Example 101 Shantytown / Strip Mall 1d8 Small businesses and 2d8 poor family hovels huddle together outside the facility.

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