This compact keep is essentially a small collection of towers, a small square keep, and a gatehouse linked by a few walls. The fully flagstoned yards and lack of stables indicate that horses are either kept outside the structure, or are not a major consideration in the region where the fort stands. The courtyards are tiered (as is the entrance through the postern door) with stairs, further giving advantage to defenders… as long as the enemies cannot fly or burrow…
The fort is three levels tall with two dungeon levels. The main structures are the rectangular gatehouse and keep. The dungeons include a large cistern and some cells on the lowest level, and behind the cistern is an emergency escape tunnel. The upper level of the dungeons is mostly storage now, but once included barracks when a larger picket force was required here.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 19,200 pixels (64 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares) – so resizing it to either 4,480 pixels wide or 8,960 pixels wide, respectively.
https://dysonlogos.blog/2023/08/31/fort-yaramuil/
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