In Haven Fallen – Glacial Towers you assume the role of an adventurer in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.
The ice halls of Planet Imandi whisper secrets that could bring down Empires. The two Noble Houses of the Kassla System, in which Imandi sits at the centre, vie for the Magical runes held in Imandi’s Glacial Towers.
The Firez Collective, a former trader’s Republic and now Galactic power, control the Eastern section of Kassla. To the West they are beset by the Mohun Empire, a secretive offshoot (and some say puppet) of the Trinity Pact. Imandi is independently administered by the Glacial Mages who each hold one of the Planet’s five aforementioned Glacial Towers. The Glacial Mages are among the most powerful and revered in the Known.
You are thrown into this rapidly escalating cold war by way of design, though this may not initially be clear to you. Whether you choose to thrive or survive is up to you.
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