Combat Domain (Fantasy Grounds)

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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF – click here.

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The abilities granted to clerics by their respective deities are many and varied; therefore, the manner in which clerics make use of their divine gifts also varies. Some use their powers to support and protect their allies, others to heal or even resurrect companions, and then there are those that use them directly in combat to win battles in their deity’s name. Clerics of the Combat Domain usually fall into the latter category. Perhaps, if life had turned out differently, they might have become a paladin or monk but the call of their god put them on a different path.

Those that follow the Combat Domain see prowess in battle as an art form, requiring great skill and focus. They specialize in calm, patient defense, studying their enemies closely until they spot a moment of weakness. At that instant, they channel the devastating divine power of their deity into a series of swift, strategic strikes, either using a melee weapon or with unarmed attacks.

This supplement proves a new melee-centric Cleric Domain for your characters to choose from. In a similar way to how the Eldritch Knight archetype provides Fighters with a touch of sorcery or the Scout archetype allows Rogues to evoke the abilities of a Ranger, here you can infuse your Cleric with the martial arts prowess of a Monk.

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