Want to use a critical/fumble table, but they are either 1. too excessive, 2. too proeminent, 3. too disruptive of game mechanics, making melee/ranged combat feel weaker? Them these tables are for you, because they come together with a set of rules that limit their effect on the campaign, making them rarer, less abusable, and balanced, but mantaining all the hype!
This brew is a tried-and-tested system that will implement interesting critical/fumbles without impairing melee fighters and will also bring the spellcasters in to enjoy the fun!
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