Tales of Aquatic Terror

Terence and Judith hadn’t been away from shore longer than three days, but already the luxury cruise was alleviating their accumulated stresses. No working grind for a month, the kids safely ensconced in the best boarding school money could afford, and none of the neighbor’s irritatingly mundane tales of clogged garbage disposals and weeds in need of pulling. This was the life.

As the couple reclined on their deck chairs, the sun beating down on their toasting skin, Judith reached her right hand over to where she suspected Terence’s left should be. She wanted to give it a squeeze to say “Thank goodness we made this decision.” But instead of his hand, her fingers found something else to squeeze: slimy, long, and writhing.

Judith leapt from her lounger with a shriek, sunglasses falling from her face. The horrible sight that was her husband revealed himself before her! Something had replaced him, but not only him! Before her very eyes, the crew changed into cephalopods on legs!

Judith screamed for a long, long time, but nobody heard her cries, or those of the other passengers on the Swan. The liner drifted for another month before it was discovered, and by that time, not a living soul remained…

Tales of Aquatic Terror! is a book of playable stories for They Came from Beneath the Sea!, containing four adventures of varying length and complexity ready for play straight from the pages.

As with the stories in They Came from Beneath the Sea!, these tales of terror can be played in the mode of farce, horror, or anything in between. This book contains options for terror far at sea, frights at the beach, and deep conspiracies in 1950s American society, which isn’t as pure as it would have us believe. Each of these stories is fit to be played as one-shots or as parts of longer stories!

They Came from Beneath the Sea! uses the Storypath System.

Tales of Aquatic Terror! includes:

  • A story of frightening disappearances in the coastal resort of Warm Rock, California! Only the protagonists can solve the mystery and stop people from vanishing.
  • A tale of horror at sea as a pleasure yacht finds itself caught between iguanoids, a U-Boat, and the US Navy, with the yacht’s passengers forced to take action to survive their vacation!
  • A mystery in Portland, Maine, where the Prefecture of the Pod engineer a conspiracy to take control of an important government official, and only the player characters can stop them!
  • A journey of aquatic menace as the passengers of the Rose Marie luxury cruise liner encounter a plethora of threats on what is supposed to be the transatlantic journey of a lifetime!
  • Playable characters provided throughout the book, immediately available to use or adapt for your stories.

About the They Came From Beneath the Sea! RPG:

They Came From Beneath the Sea!They Came from Beneath the Sea! is a dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction. This game allows you to play with all the great content from the B-movies of decades ago, and promises a dynamic, fun time for all involved!

In They Came from Beneath the Sea! you play humans in a world under attack. The attackers? Aliens from beneath the sea (obviously). Adventures range from the one-shot defense of a small coastal town, to the lengthier liberation of a cruise ship infested with gill-folk, all the way to the story in which characters seize an alien submarine and ride it all the way down to the sea bed to take the fight to the invaders. In this game, your protagonists are strong-jawed war veterans, cunning and resourceful explorers, utterly insane scientists, and blue-collar heroes, just looking to defend their patches of land. 

They Came from Beneath the Sea! contains a mix of serious threat and unbridled farce. While the book plays it straight with no winking at the camera, your game will include ludicrous statements and events taken with all the gravitas of your boat being set on fire. While this game provides rules for funny quips and amusing cinematics for incorporation in a scenario, we leave it to the players and Director to discover the correct level of humor for your game.

StoryPath Nexus

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