Asian Spell Compendium (PF2) Preview #2

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Here are four fantastic spells all from the killer B’s! 


Blackblade Katana Spell 7

Attack, Necromancy, Negative

Traditions arcane

Cast [[three-action]] material, somatic, verbal

Range 120 feet; Targets 1 creature other than yourself

Duration sustained up to 1 minute

You create a katana which functions like the weapon created by the spiritual weapon spell (heightened to the spell level of blackblade katana), except the weapon inflicts negative damage when it hits. Additionally, the weapon also inflicts drained 1 on a target it hits; the drained condition is cumulative to a maximum of drained 4. If the target is an undead creature, the blade deals no damage and instead restores an amount of Hit Points equal to the damage it would have dealt.

Heightened (8th): The weapon’s damage increases by 1d8.

Bleeding Fire Spell 4

Attack, Fire, Necromancy

Traditions arcane

Cast [[three-action]] material, somatic, verbal

Range120 feet; Targets 1 creature

You carve a mystic pictogram into your own flesh, dealing 1d4 damage to yourself. Your blood coalesces into three balls of burning blood, which you may direct at one or more creatures or objects within range. Make a spell attack for each ball. On a hit, you deal 2d8 fire damage to the target. Additionally, each adjacent creature and unattended object takes the same damage, but a basic Reflex save can reduce this damage.

Heightened (+2): You can fire one additional ball of burning blood.

Blessed Jade Strike Spell 3

Positive, Transmutation

Traditions divine, occult

Cast [[two-action]] somatic, verbal

Range touch; Targets 1 weapon, which must be wielded by you or a willing ally, or else unattended

Duration 1 minute

You infuse the weapon with the power of holy and blessed jade. Attacks with this weapon deals an additional 2d8 positive damage to undead. Additionally, on a critical success with an attack against an undead creature, the target must attempt a Fortitude saving throw.

Critical Success The target is unaffected.

Success The target is blinded until the beginning of its next turn.

Failure The target is blinded until the end of your next turn.

Critical Failure The target is blinded for 1 minute.

Bo of the River Spell 2

Conjuration, Water

Traditions primal

Cast [[two-action]] somatic, verbal

Duration 10 minutes

You create a 6-foot-long staff of churning water, which you can wield as a +1 striking staff. When attacking a creature with the fire trait, you only need to exceed the creature’s AC by 5 or more with your attack roll to score a critical hit.


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