Now for Fantasy Grounds!
Did you ever wonder, “What happened to that spell I used to use all the time in our 3rd Edition game?”
You look through your 5e Player’s Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
What is this, anyway? This is the first installment of a series of books which converts every spell we can find from 1st, 2nd, and 3.x editions, updates and prepares them for use in your 5th Edition game.
Are the spells ready for play? Painstaking effort has been taken to balance each spell for 5th Edition play. The last thing any table needs is overpowered—or underpowered—magic.
What sources were used? It’s easier to tell you what didn’t find its way into these modules. If a spell isn’t in here, it’s because it’s a spell
- already released in an official 5e hardback
- which duplicates a 5e class/subclass abilities
- which has no mechanical impact in 5e, such as those which target alignment
- which deal damage not encompassed by 5e’s design, such as those impacting ability scores
- from Dragon Magazine (because I don’t have a complete collection)
This is the SEVENTH volume. 130+ spells beginning with “G”.
Periodically over the coming months, look for other entries in the Encyclopaedia. We’re shooting for a frequency of 1 volume per month, depending on how many emails we get telling us about a spell we omitted from a previous edition. There’s a link at the author’s website where you can sign up for an email list to keep informed.
Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.