Amarune’s Almanac: Deserts of the Realms (Fantasy Grounds)

the Circle of the Sands druid which seeks to expand on the land (desert) druid.

  • and the Tomb Raider, a conclave of Rangers who delve into the swallowed secrets of the sands.

  • Variant rules: expansions to the Druid and Ranger classes to allow them more access to the new spells contained within this module!

  • 10 spells: each using a new spellcasting component, Environment, as they each rely on the boons of the world around them.
    +1 bonus spell, druidic practice, which is the Druid version of the ceremony spell for Clerics.

  • 10 magic items: forged in stone and tempered under the weight of the world.

  • 16 monsters: new creatures for Wild Shaping, mounts, and companions!

  • 20 flora: the hearty and resilient plants of the deserts. Roots, tubers, and stubborn plants that you can collect and use to create all manner of items, as well as improve some spells.

  • Downtime activities: A gathering expedition specifically designed to find and collect the flora described in this module.

  • 5 location stories: Straight from the journal of Amarune Whitewave herself, stories of their expeditions into five notable Faerûn deserts: Anauroch, Calim Desert, Elfharrow, Plains of Purple Dust, and Quoya Desert.

  • A map of Faerûn: Updated for 5th Edition, this module contains a high quality map of Faerûn covering the Sword Coast all the way to the Plains of Purple Dust

  • Also included is a separate high-resolution map in both colored and Printer Friendly, available to print on 8.5″x11″ or 11″x17″

  • Journal-style sketch art by Shiah “Cinder” Irgangladen and Nathanaël Roux and several other full color pieces throughout the module, combined with a field-journal document style, complete with spilled ink

  • and…

    • Content and a foreword written by the creator of Forgotten Realms, Ed Greenwood, himself.

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