Salvage & Recovery

With the tagline, Experience Life as a Galactic Delver, this is the sci-fi version of fantasy underworld exploitation. Here the characters are exploring uncharted space, looking for rich resources and the remnants of past eras. Set in Era Ten, this could be the retirement life of many a space marine. Else, the loner prospector has not just space suit and will travel, but a ship the size of a city. Think Nostromo from the movie Alien.

Much of the ship is robots doing what robots do, while the characters stay out of that No Man’s Land. Yet when anyone wants alone-time, wants to soul search, wants to hide, there is a big ship to get lost inside. Alarms will sound and who’s turn is it to go see? Still, the threat almost always comes from outside. Almost? There are rivalries and surprises in the adventures, all of which can be generated on the fly with little prep by the Ref.

For the cards hold the surprises not the Referee.

Free-Style Role-Play uses a Quick and Dirty system. The players are not going to always control precisely what happens in the adventure. The player selects a broad action and a result is generated from a set of outcomes. Yes, there are dice rolls. Wouldn’t be a game without such.

Yet instead of rolling D20 ad nausea and consulting the Hit Chart, you take actions in free-style fashion and compare your abilities against the generated event. A special deck generates the combat actions and allows the players to improve in ability as they adventure.

Ask your questions about free-style role-play at our VOX public forum, www.spacegamer.com



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