This guide contains advice, tips, and tricks for running all sorts of non-combat encounters. More specifically, it caters to secret doors, puzzles, and traps. A series of rollable tables will help you create entirely new secrets to tickle the brains and wits of your intrepid players.
The book references component tables, which exist in the guide and also as print-friendly versions to keep as reference. These component tables help you build hidden doors, puzzles, and traps, but they can also be used by GMs in a myriad of other ways, like populating a room, describing objects, and rolling up art objects for treasure. Use and abuse the tables here to your heart’s content!
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