Bandits that must be stopped. A community that wishes not to punish them, but to save them from themselves. A hillside fort, and a bandit ringleader hellbent with his hand on the switch to blow it all to the heavens.
Camp Cairn calls for players to fight and subdue bandits without killing them, and without giving a maniac an excuse to bring a fiery end to the whole operation. Lives are on the line, and no small amount of gold for each life saved- not to mention a job well done rather than wholesale slaughter.
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