This material was posted on patreon by Dyson Logos
This is what happens when the lich lord fails to follow the Ikea directions for the flat-packed dungeon assembly. There are multiple places in this dungeon where you can climb up three flights of stairs only to finish off in the same room you started in. Or turn the corner and find yourself in a room 10 feet lower than the one you started in.
I can’t stress this enough – I say it about my dungeon maps in general, but seriously – DO NOT SHOW THIS MAP TO THE PLAYERS. Do not draw it for them, do not present it through a VTT with fog of war, etc. Describe it and if the players want a map they draw it themselves. Then they can look bewildered as they discover that two parallel corridors 20 feet apart finish 10 feet apart in the next room over. Or that they can chose to get from room A to room B by either going up stairs, or downstairs (hint: it is less work to use the down stairs when given this choice).
Obviously, this is the kind of place where you go looking for the Mc(Escher)Guffin that exists outside of time and space as we know it – that can open doors to other realms, or seal them. And don’t forget the lich who can’t follow Ikea directions, but does still know a bunch of high level spells.
Now imagine that the lich cast Guards and Wards in here…
The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 12,000 pixels (40 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,800 pixels wide or 5,600 pixels wide, respectively.
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