Sci-Fi Sampler (BUNDLE)

100 Oddities for a Chaotic Mutation
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Welcome to 100 Oddities for a Chaotic Mutation, the 13th entry in Skirmisher Publishing’s series of “100 Oddities” titles! 
There are actually a lot more than 100 mutations contained in this mini-sourcebook. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we have included four ancillary tables that turn this mini-sourcebook into a complete system-neutral mutant generation package. 
Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a b…

CQB: Futuristic Skirmish Miniatures Rules
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Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing’s popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds….

Gebb 00 – Intro to Gebb
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An extraterrestrial presence is real. They watch us strip-mine the planet to fuel the growth of populations and economies. Will they intervene to help us avert disaster? 
And what’s with all the anal probes?  If there is a plan to avert disaster, the aliens operating out of a subterranean base in Antarctica didn’t get the memo. As much as they’d like to help, that’s not their job. Instead, they go through the motions at work and do what they can to find a hint of meaning in their otherwise monotonous lives. …

Morlocks (Cardstock Characters™)
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Before there were Orcs there were Morlocks, the original cannibalistic humanoid underground dwellers created by science fiction genius H.G. Wells! These grim humanoids first appeared in the post-apocalyptic classic The Time Machine.
This set of miniatures follows the author’s characterization of these creatures as cannibals, slavers, and the custodians of subterranean machinery and includes nine man-sized Morlocks, four juvenile Morlocks, and two large Morlock monstrosities, along with 10 weapon and equipment counters.
These miniatures are designed to be compatible with other 25/30mm figures and can be printed out and assembled, as many times as desired. Two versions of each miniature are provided, one in full color and the other in black-and-white.
H.G. Wells’ Morlocks i…

Post-Apocalyptic Barbarian
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$0.39
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The wasteland is a cruel place, coddling no weakness and rewarding only strength and tenacity. Out of its blasted terrain ride a people as harsh and deadly as the irradiated land that bore them. Survivors, scavengers, and throwbacks, they are all that remains when warfare and catastrophe burns away the façade of civilization. They are Post-Apocalyptic Barbarians. Born from the ashes of world-shattering conflicts, they are conflict incarnate. Driven by rage, they live by blade, bullet, and wit. Making use of whatever tools and technology they can cobble together from scraps of metal and rusted machinery, they lurk within the husks of crumbling factories and ride on tides of screaming steel. 
This basic character class is stat’ed for the Pathfinder RPG but can easily be used in conjuncti…

Speed Round: Tips for Playing Virtual Tabletop RPGs
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Moving from a live tabletop to a virtual online setting requires patience and, at least initially, some effort, and a bit of advance preparation will pay off during the game session. This publication enhances the flow of play by streamlining administrative overhead and shifting the spotlight away from the rules and back to the characters with an eye toward sustaining interest and engagement. It helps to make online gaming smoother, quicker, and more pleasant with tips and guidance on teleconferencing; use of virtual tabletops and features associated with them like windows where maps can be displayed; and preparing for, running, and wrapping up sessions.
Skirmisher Publishing and its development group have been gaming virtually online for nearly a decade and established through their expe…

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts
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Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago, they would have burned witches for catapulting surly birds at petulant pigs. This idea, Clarke’s Second Law, is a powerful philosophical/imaginative concept and a very useful tool for Mutant Lords. In Mutant Future, it translates into superscience: Ancient equipment so advanced it seems supernatural, able to break the laws of physics and engineering.
Wisdom from the Wastelands

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