A system-agnostic sourcebook in 3 volumes for any historical, or fantasy game.
Medieval Saints presents a look at what life was like for monks, how the monastic system operated, and the influence that monks and clergy who later became venerated as saints had over religious practice, culture, and political policies throughout the Middle Ages.
This particular volume is centered on St. Benedict’s rules for monks. Translated from the Latin by Leonard J. Doyle, this lays out the precepts of monastic life as originally written by Benedict of Nursia in the year 516. Known as the Father of Western Monasticism, Benedict was an exorcist, mystic, Abbot of Monte Cassino, and founder of the Benedictine Order. It adheres to what is known as the Following the golden rule of Ora et Labora: pray and work. Monks devoted eight hours of each day to prayer, eight hours to sleep, and eight hours to manual work, sacred reading or acts of charity.
While it has become less prevalent over time, medievalism was a heavy component of early tabletop roleplaying games. You could drag in elements of Moorcock’s Melnibone, Lieber’s Lankhmar, Tolkien’s Middle Earth, Asian and Middle Eastern cultures, anything you wanted, but they’d all end up assimilated and patched over the default, baseline setting of some fictional Medieval Europe. There has been justifiable criticism of this in the decades since, but it can’t be denied that the Middle Ages were a powerful influence on D&D and nearly all tabletop fantasy for a long time.
In presenting the Medieval Reference series, my goal is to get people to look beyond official gaming material for inspiration. There is a wealth of ideas to be found in history, biographies, and older fiction from before the tabletop roleplaying game era that is waiting to be tapped. My hope is that this book with fire up your imagination, and help you to discover new possibilities.
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