Melee Weapons Reworked

The base 5e has a problem. The base weapons are very specific and has very little weapon unique-ness.
Eg. The Long-Sword and Battle-Axe is mechanically exactly the same.

I have attempted to solve this problem by giving every weapon a special property and not giving them fixed prices, they are dependent on the quality of the weapon. The weapons are also categorized according to Base design Such as Axe and Sword. Some of the properties allows stabing with swords tripping with scythes, Grappleing with whips, Swating shields away with axes, and more

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