5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls and spells, organized into separate modules for each book. Each book will be added to the 5e Automatic Effects bundle as it is completed, allowing you to purchase the entire collection at a 20% discount!
Although the 5e Automatic Effect modules can be used stand-alone, they were designed from the group up to work with the Equipped Effects Extension (created by SilentRuin and listed for sale on the DMsGuild). When used in conjunction, adding coding effects is as simple as adding an item to your character’s inventory – the extension handles everything else!
5e Automatic Effects for the Volo’s Guide to Monsters contains:
Effects for racial traits
Effects for items, spells and spell scrolls
Effects for monster traits, actions, legendary actions and lair actions that are not parsed correctly or need some extra information
Unique NPC statblocks to solve the namematching automatisation of equipped effects for non generic effects
Lighting and vision effects for features with ambient light
Organized into easy to filter groups for effect searching
Detailed instructions on how to use this module can be found on the FG Forums:
Copy & Paste this URL into your browser: www.fantasygrounds.com/forums/showthread.php?67481-5E-Automatic-Effects
It is recommended that you own Volo’s Guide to Monsters for Fantasy Grounds to use this coding module.
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