A ghastly introduction to the Monsters and horror of Eisen. In a change of pace from theusual high-flying of 7th Sea, the Heroes venture into a dark forest at the behest of DieKreuzritter in search of their mutual friend. This friend— secretly a Kreuzritter— has gonemissing in the forest, and the Heroes are the society’s best hope to save him.
What Becomes of Hunters is a standalone adventure for 7th Sea Second Edition. It is intended to be played over the course of one session or two shorter sessions, and should fit perfectly as either a standalone adventure or as part of a longer campaign!
What Becomes of Hunters includes:
- Action and Dramatic Sequences ready to play
- Scenes including text to be read aloud
- Premade NPCs with stats and roleplay tips
- GM advice for tweaking the adventure
Although the adventure is a complete story in and of itself, it does contain hooks for possible future adventures. It includes Hazards as a mechanic, but offers alternatives for GMs who do not have access to The New World.
If you enjoyWhat Becomes of Hunters, please let me know by leaving a comment!
This product is priced at $2.99
This is an affiliate post