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100 Oddities for a Dungeon
Regular price: $1.33
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 $0.68
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Welcome to “100 Oddities for a Dungeon,” the sixteenth entry in Skirmisher Publishing’s popular and bestselling line of system-free sourcebooks designed to make any areas or encounters taking place in them more fun and interesting!  This supplement is dedicated to dungeons in the classic sense of places used to confine and punish people, including prisons, jails, oubliettes, and torture chambers; as described in the works of authors like Edgar Allan Poe (e.g., The Pit and the Pendulum), Alexandre Dumas (e.g., The Man in the Iron Mask), and the Marquis de Sade (e.g., Justine); and as presented in cinematic works ranging from those of Hammer Films to the entries of the “Saw” franchise. They range from famous historic sites like the Bastille in Paris to the hidden cells maintaine…

100 Oddities for a Found Car
Regular price: $0.66
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 $0.33
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 PDF
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.  This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take yo…

100 Oddities for a Viking Encounter
Regular price: $1.99
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 $0.99
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 PDF
Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! “100 Oddities for a Viking Encounter” is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These elements routinely cross the line between actual mythological elements and meta-references to them, and storytellers can decide in any given case whether they are dealing with something legendary or merely reminiscent of it.  Oddities are things that stand out from the ordinary, and prompt both game masters and players to wonder about them. Oddities intrigue and awaken curiosity and creati…

Dark Inheritance: Journey to Kos City
Regular price: $3.34
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 $1.67
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 PDF
“Dark Inheritance: Journey to Kos City,” an exciting swords-and-sorcery fantasy novella by author Chris Van Deelen, follows Half-Drow Jaeger, Orc-blood Jarem, and Tiefling Viya as they are dispatched on a mission for the Five Animals Monastery that is their home. And, while they are prepared for hazards like bandits and wild beasts, the unfamiliar environment of cities and those that inhabit them might pose the greatest challenges to the young companions … “Dark Inheritance: Journey to Kos City” takes place in the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it. A century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened ma…

GEBB Issue #1
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An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies. If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn’t get the memo. As much as some of them might want to help, the faceless bureaucracy they are part of prevents them from doing so. Rather, they go through the motions of their jobs, which mostly involve abducting people who won’t be missed, subjecting them to probes and other exams, and then eventually returning them to their homes throughout the heartland. GEBB follows the ongoing activities and periodic adventures of…

The Jester Dragon’s Random Tavern Generator
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 $0.33
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 PDF
Every successful adventure begins and ends in a tavern. It’s where your heroes spend their down time, the place they pick up plot threads and adventure hooks, and where that one player always tries to creep you out by flirting with the NPCs. The pub is a fixture in any fantasy campaign, but you’re a busy GM with more important things to do than rattle off a silly name and describe the local color. So why not let the Jester Dragon do the heavy lifting for you with this convenient random tavern generator? Grab your percentile dice, roll on the tables below, and let the fates describe a full tavern experience so that you can get on with your campaign….

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