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100 Oddities for a Found Car
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Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. 
This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios.
Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take yo…

100 Oddities for a Viking Encounter
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Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! “100 Oddities for a Viking Encounter” is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These elements routinely cross the line between actual mythological elements and meta-references to them, and storytellers can decide in any given case whether they are dealing with something legendary or merely reminiscent of it. 
Oddities are things that stand out from the ordinary, and prompt both game masters and players to wonder about them. Oddities intrigue and awaken curiosity and creati…

Dark Inheritance: Journey to Kos City
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“Dark Inheritance: Journey to Kos City,” an exciting swords-and-sorcery fantasy novella by author Chris Van Deelen, follows Half-Drow Jaeger, Orc-blood Jarem, and Tiefling Viya as they are dispatched on a mission for the Five Animals Monastery that is their home. And, while they are prepared for hazards like bandits and wild beasts, the unfamiliar environment of cities and those that inhabit them might pose the greatest challenges to the young companions …
“Dark Inheritance: Journey to Kos City” takes place in the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it. A century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened ma…

GEBB Issue #1
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An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn’t get the memo. As much as some of them might want to help, the faceless bureaucracy they are part of prevents them from doing so. Rather, they go through the motions of their jobs, which mostly involve abducting people who won’t be missed, subjecting them to probes and other exams, and then eventually returning them to their homes throughout the heartland.
GEBB follows the ongoing activities and periodic adventures of…

Materials of Ancient Empires
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The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for use in any fantasy, modern, science-fiction, or post-apocalyptic games that use the d20 system and can easily be adapted for other games altogether. …

The Jester Dragon’s Random Tavern Generator
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Every successful adventure begins and ends in a tavern. It’s where your heroes spend their down time, the place they pick up plot threads and adventure hooks, and where that one player always tries to creep you out by flirting with the NPCs. The pub is a fixture in any fantasy campaign, but you’re a busy GM with more important things to do than rattle off a silly name and describe the local color. So why not let the Jester Dragon do the heavy lifting for you with this convenient random tavern generator? Grab your percentile dice, roll on the tables below, and let the fates describe a full tavern experience so that you can get on with your campaign….

Wisdom from the Wastelands Issue #11: Optional Combat Rules
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In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are…

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